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Max Payne 2: The Fall of Max Payne


Bruceleeon

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When the first Max Payne was released in 2001, gaming fans drooled over the innovative game play. Payne found a way to deliver a new style for 3rd person shooters by introducing "bullet time". Since then, Rockstar and Remedy games have been working to not only make the action better, but defeat all the games that ripped the game play over the next few years (*cough Dead to Rights *cough). Although I enjoyed some of the games that came afterwards, there was no substitute.

I noticed this game on the shelves one day and immediately picked it up remembering the first time I executed bullet time and chuckled like a little kid. I couldn't wait to see the improvements since I've seen the game industry come so far since the late nineties. From the looks of the cover and the limited articles I read before the release, I could tell the game was heading for a more in depth story line (schizoids beware) and a revolutionized game engine by Havoc.

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Nice one. I still have the original. The bullet time thing is so cool.

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Great Read. Nice Job!

And Js, I have the original (you know, the one with the free mouse pad :D)

I think both 0f these are about the same in quality. I like em both.

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I want to get with the girl on the operating table. She looks good. :o:D:lol::P :drool

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