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M4dDw4rf

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Everything posted by M4dDw4rf

  1. Hey all. I haven't been on much for the last week, as work has been pretty busy. I'm also taking off tomorrow to spend a week or so backpacking in the Cascades, so probably won't be doing much attacking then, either. If you want me to step out or move to one of the other branches while inactive, that's not a problem, just let me know.
  2. Ah, forgot you were age 9 now. Still, 110 Nexts is a lot of clicking. Wonder how many repeats you get in that many tries.
  3. 100K food at 600 per try? 167 times pressing Next!? I'm picky, but it's rare for me to search more than a couple dozen times. Of course, I'm generally searching for stone/wood, not crowns.
  4. I want to like him, but he's still pretty fragile. I rarely get all of his shots off before he's sniped. Dunno, I'll keep trying him with different heroes - might be a synergy I haven't found yet.
  5. Heavy lifting for the video recording is mostly handled by the GPU. Other graphics cards can't be supported unless the card manufacturers add the capability and interface to their drivers.
  6. The last attack in that chain was with Hermann & Rurik. Very dodgy, lost badly. But I got the last materials I needed for both crossbow tower and university upgrade, so was able to sign off without leaving heaps of stone and wood for the jackals. Oh, PaladinTech - don't be fooled by the max level on Rurik and Sviatoslov. They're not worth it - only have the levels because I was playing Kievan Rus for so long before I changed civs and had nowhere else to spend the pennants.
  7. Choices, choices, all of them less than inspiring...
  8. Tried a couple of times to register - either got errors in the registration dialog, or continually bumped to the site registration page.
  9. I'm thinking I'll use that combo more frequently once Winrich is lvl 2, but as a one-shot wonder, he just doesn't justify using Martel for me.
  10. I need to get more comfortable taking non-siege heroes. Or to be more accurate, I need to get better at covering my trebs so I don't need that extra siege engine to save my butt. Right now my usual sequence is: Conrad + Nevsky - comfortable win Martel + Saladin - I like this combo, since Saladin can pick a treb or tower that is out of Martel's range Conrad + Nikephoros - I still have Conrad at lvl 2, but will hopefully update before long, so this will have to change Winrich + Joan - needs to be an easy keep. Winrich at lvl 1 doesn't tear enough down for a guarantee. Richard + Edward - ok if I remember to open a wide enough path. Not always the case. I suspect this combo will go away in the upcoming rebalance.
  11. Martel + Nevesky is ungodly, but it does take out two of your most powerful heroes at once, so I find I rarely use it unless it's my last attack of the night or something. Let's try a variation on this discussion. Assume you're starting with all heroes unused, and that you'll be able to attack every hour or so as troops are ready for the next several hours. What are your combinations and in which order to make sure you have something strong to use every time? How long can you keep the chain going before you're left with questionable combos and have to go chumming, as Bruceleeon puts it?
  12. Here's what I have for an inital Age 8 setup. I'm not crazy about it, but I haven't found a layout in the top players that I'm really happy with either. Feel free to toss out suggestions, cash, etc.
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  14. I went the other direction and stayed in Age 7 until everything was upgraded. I'm 3 days out from Age 8 now, and I haven't regretted it until maybe the last week or so, as I finally pushed the power rating high enough that I can rarely find Age 7 keeps to attack any more. Before that, it seemed just fine - I was always able to find rich targets, and enough other Age 7 attackers wiped out on my upgraded defenses that I spent a good amount of time in short peace treaties. No upgrade was particularly henious to save up for, including cannon towers and Age 8 keep. Now that I'm mostly being attacked by Age 8/9, though, I'm eager to get that new treb and ballista set up.
  15. Sorry for the late post, I've been on the campaign trail kissing hands and shaking babies. I promise to eat less children than my worthy opponent IBBQKids, and will absolutely reject the special interest tax cuts proposed by MikeR2D2, which offer unfair special consideration to the moisture vaporator and protocol droid manufacturing industries.
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  17. How far could 500g take you if you only used it to raise raiding armies for gathering specific pennants?
  18. The other problem is the cost per unit - I usually take 4 halbs with me. Even if 1 unit of grenadiers does more damage to cavalry than 2 units of halbs, I can drop the 4 halbs throughout the battle to handle incoming guards or relief troops better than I could with only 2 grenadiers. On the other hand, having them as an emergency ram or for tower takedown would be a much better secondary use than whatever the halbs can manage.
  19. Do the cannon tower. I have 1/3 up to cannon tower, and I've had to bail a couple of times when pushing for the other two. 200k stone isn't that hard to gather and hold, 300k+ is a lot more effort.
  20. Will do! I've only been back a couple of days after being gone a week, but I've noticed that the queues are empty far more often now.
  21. It's a little embarrassing how frequently I open one of these layout screenshots and immediately click-drag on the picture to try and move it around.
  22. Home again, home again, jiggity jig.
  23. Where did we land on donating to same age or lower? I'm only Age 7 but fairly highly advanced including all troop upgrades, so can offer L5 cavalry, L1 grenadiers, or L3 KT/Mamluk. That might not work for Age 9, but would Age 8 still benefit? It seems like donating to Age n+1 would generally work if you've already upgraded troops for your level, but I'm fine with whatever the consensus is. I'd suggest that we settle on a rule, though - the preferences thread was a good idea, but it's difficult enough to navigate the AoE alliance menus without alt-tabbing out to check the forums for each individual as well.
  24. Champions are perfect for kiting grenadiers. They move at exactly the right speed to drag them around the entire map, never getting close enough to be blown away and never far enough for the grenadiers to lose hope.
  25. Is there any resource that shows which hero upgrades result in additional power uses as opposed to just bumping health/damage?
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