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Found 5 results

  1. merger of 2 lo's

    Hello guys as the title says ..I am thinking about combining 2 of our Lo's into 1 most probably merger of lo4 and lo2 while most of you might disagree with this choice but as of now I think this is the most effective way of getting out of this inactivity issue anyway we will be part of "The Leftovers" with any decision you take . What do you say ? Reason that made me think over it are 1 We are losing players because it's no fun to be in an alliance where there is no activity . 2 Many players stop playing the game because they think the game is soo boring due to inactive alliance .
  2. Join "The Leftovers TM"

    yo guys .Someone gave me this cool idea and as usual I forgot who he was ,,huh . Well I have created "The Leftovers TM" in Cloud Raiders (Game close to Clash of clan ) . Cloud Raiders next update is about to bring "Clan wars" . So if you are interested to play game like COC ( Imo better than COC ) than Join "The Leftovers TM" in "Cloud Raiders" !!! Well u can't join a clan until u reach lvl4 ( i.e. Keep / stronghold lvl 4 ) and this should take approx. 2 days !!
  3. Age 7 Strategy

    Alright guys, am getting ready to age up to 7 in a few days. Would love some tips from the stars here on what should be my first order of business. Planning on upgrading Ballistas, archery towers to lv 6 & Catapults to lv 2 before leveling up. Does that make sense? Key questions When do I really need to uprade the defences?Best new forces added? Grenadiers? Or others?What is the right resource level for max upgrades in the first few weeks of lv 7? For e.g. it was 225K in lv 6Thanks
  4. Hello Warriors...well, Yday i was reading an article by a Leading Entrepreneur From Singapore about His book....the First Quote was... " INSTEAD OF LOOKING FOR NEXT BIG THING ...LOOK FOR THE NEXT BIG PROBLEM..." And here the problem is " Disconnection" which is universal..and cannot be questioned either... I ve bin trying this system on my lumia phone and its giving me 100% result whenever i use it...and go through the attack without any disconnection. When the troops are ready. Heroes have Trained and Mentally you are motivated enough to take down those shims ...here are few steps to be taken right before attack...... Step 1 : LUMIA USERS....Drop down the notification Window Step 2 : Open Setting => System Step 3 : Scroll down and select Mobile + Sim Step 4 : Scroll down and select the Box Highest Connection Speed mentioning either 3G or 4G. Step 5: If its 3G drop down and select 4G , If its already 4G Directly follow Step 6 Step 6: Now Drop Down again and select 3G . if the phone is in good 3G network wit will connect to a 3G Network in moments. Now get back to game or restart the game n go ahead with your attack ... same Procedure is with IOS users ...as they need to switch OFF and then again ON the High speed 3G Option given in Network settings in setting menu. PS. Its not that i dont get disconnected but now whenever it happens ...its mainly coz either i forget or too busy to use this PUSH feature before an attack. Otherwise it works for me. It is also a test too to check the strength of network before going in for an Attack... For now...That it Shims... HUNT .....WIN ....RISE... Stanly
  5. Every Morning when we wake up or if we log-in after a gap of 5 - 6 Hrs it’s easy to choose Combination of heroes...as mostly we go for Charles Martel and Alexander Nevsky as first option and second option after an hour of training is Conrad the Elder and Saladin and an hour later Edward the Black Prince and Winrich von Kniprode are one of the most trusted options available but after that the real confusion begins or say either we should wait for another 3 - 4 hours to get in to the cycle again. Actually what happens is..(It’s my experience) I win three attacks with these combinations and secure 40 to 50 crowns. Now either I'll have to wait for 3 hours for nevsky to get ready or attack with what is left on board...n mostly its unsuccessful n I lose more crowns then what I've earned in those three wins. May be other new or moderate level Shims may also be facing the same issue. To raise my count of Crowns either I'll have to wait or I'll have to spend gold. So I have a suggestion to share the combos of Heroes and in what sequence they can be deployed and I want all The Emperors and Lords to guide fellow shims too..This can be a great support to all the fellow shims to increase Crown count at least from our attacks. We have 18 heroes out of which we need at least 10 to master and rotate well. All heroes are with their individual kind of ability and weaknesses. Use of 2 heroes of same type of ability or weakness or strength will affect the next attack choice obviously. First I d categorize Heroes according to Similar Ability and Strength Shield (This list is in order of their priority) Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 7,500 240 240 20m 100* N/A x1 2 15,000 300 300 1h 30m 1,250 12h x2 3 22,500 360 360 4h 30m 4,500 1d x3 4 25,875 415 415 6h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 1h 15m 750 N/A x1 2 6,400 300 2h 1,500 12h x1 3 8,000 360 5h 15m 4,500 1d x1 4 9.200 415 415 6h 7,500 2d x1 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 4,800 260 1h 15m 750 N/A x1 2 6,000 300 2h 1,500 12h x2 3 7,200 340 5h 15m 4,500 1d x3 4 8,280 391 156 6h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 20m 100* N/A x1 2 8,400 300 300 1h 30m 1,250 12h x2 3 12,800 360 360 4h 30m 4,500 1d x3 4 14,720 415 415 6h 7,500 2d x4 These 4 heroes are to protect troops and siege weapons. But incapable to take down keep. Martel and Connard can take heavy damage but Maslama and Herman should be kept away from heavy firing. At Level 3 Martel and Hermann can be used after every 41/2 Hours. At level 4 it increases to 6 hours. The average training time is 1 Hour. So until level 3 we can use only 4 combinations to repeat them. But one of the Shield Hero must be deployed every time. Tower Attack (This list is in order of their priority) Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 12,000 550 181 6h 3,500 N/A x1 2 13,800 633 208 7h 7,500 2d x2 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 8,000 320 127 6h 3,500 N/A x1 2 9,200 368 147 7h 7,500 2d x2 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 1h 15m 750 N/A ? 2 6,400 300 300 2h 1,500 12h ? 3 8,000 360 5h 15m 4,500 1d ? 4 9,200 415 6h 7,500 2d ? Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 7,000 240 240 1h 15m 750 N/A x1 2 9,100 300 300 2h 1,500 12h x2 3 10,920 360 360 5h 15m 4,500 1d x3 4 12,558 415 415 6h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 4,800 260 103 1h 15m 750 N/A x1 2 6,000 300 119 2h 1,500 12h x2 3 7,200 340 5h 15m 4,500 1d x3 4 8,280 390 195 6h 7,500 2d x4 Tower Attackers are only effective to Towers and are pretty vulnerable. So I believe, no to depend much on them. Navsky and Winrich are Exceptions as they can take down a cluster of towers & emplacements along with Keep, in single click of ability. Both are. Extremely useful if used with any of shield Heroes. Troopers Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 18,000 360 1h 15m 750 N/A x1 2 24,000 468 2h 1,500 12h x2 3 28,000 562 5h 15m 4,500 1d x3 4 32,120 646 6h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 15,000 360 360 6h 3,500 N/A x3 2 17,250 415 7h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,280 260 113 20m 100* N/A x1 2 7,500 300 131 1h 30m 1,250 12h x2 3 9,000 340 147 4h 30m 4,500 1d x3 4 10,350 390 169 6h 7,500 2d x4 Troopers are best heroes to tackle enemy forces but not very damaging to secure even a start. They can be used on and off to fill the time gap. Troopers are not equipped with heavy damaging ability. For a winning streak I believe they could be avoided. Keep Destroyers Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 12,000 250 250 6h 3,500 N/A x2 2 14,400 285 285 7h 7,500 2d x3 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 15,000 3,600 1,184 6h 3,500 N/A x1 2 17,250 4,500 7h 7,500 2d x2 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 12,000 3,600 1,184 6h 3,500 N/A x1 2 13,800 4,140 1,362 7h 7,500 2d x2 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 20m 100* N/A x1 2 6,400 300 300 1h 30m 1,250 12h x2 3 8,000 360 4h 30m 4,500 1d x3 4 9,200 415 415 6h 7,500 2d x4 Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 1h 15m 750 N/A ? 2 6,400 300 300 2h 1,500 12h ? 3 8,000 360 5h 15m 4,500 1d ? 4 9,200 415 6h 7,500 2d ? Keep Destroyers are a must have for combo if we are really willing to secure first Star. Since 3 out of 5 heroes are from Third Tier, the recovery time for Level 1 is 6 Hours and level 2 is 7 Hours. After using these 3 it gets pretty confusing for using a proper replacement. Richard the Lionheart & Charlemagne have ability to destroy keep but they need a clear passage and adequate amount of Infantry and Cavalry to Rush. Still they are very effective if properly practiced and combined with either Shield or Belisarius. Wall Breach Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability 1 5,000 240 240 20m 100* N/A x1 2 6,400 300 300 1h 30m 1,250 12h x2 3 8,000 360 360 4h 30m 4,500 1d x3 4 9,200 415 415 6h 7,500 2d x4 Belisarius’ special ability to breach the wall is one of the most game changing features of all heroes. Though he is one of the least damaging Heros to enemy defense, Belisarius can give clear passage to all Keep Destroyers. Best Combined with keep destroyers. The above given details may help us decide a better combination and the sequence to have a better chance at winning. I would like to share my combinations as mentioned below: Option 1 1. 2. 3. 4. 5. 6. Option 2 1. 2. 3. 4. 5. 6. These are not 100% effective combinations but if we stick to this plan and practice more one the less used heroes, this might work well for all fellow shims. Well my source of inspiration is our Emperor Mike, as I have seen him successfully using all heroes to their maximum use. And that will come only through Practice and Experience. So I would conclude my message here and hope this info benefits all Shims of LO… Nick
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